No more infinite mode, and playtime


Hmm, after testing BUNKER and tweaking the difficulty and stats etc., I've discovered that the game is at its best when each playthrough is short. It encourages replayability and gives the player an actual chance at beating the game. For this reason, I've set the days to survive down to a random number between 10-20 (could be tweaked in further testing), and I've decided not to add a game mode where you can play for an infinite amount of days, as it wouldn't make sense considering the changes I've made.

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